using UnityEditor;
using UnityEngine;

namespace Yoozoo.Gameplay.Liberty.AI
{
    [CustomEditor(typeof(LibertyNpcBirthManager))]
    public class LibertyNpcBirthManagerEditor : UnityEditor.Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            //
            // if (GUILayout.Button("生成Npc"))
            // {
            //     var npcBirthMgr = target as LibertyNpcBirthManager;
            //     npcBirthMgr.AddNpc(npcBirthMgr.debugBirthData, npcBirthMgr.debugGraph);
            // }
        }
    }
}